Tuesday, 29 March 2016

Week 8

  • We made the ball open a specific level, the first level again when the player dies, however, we realised that this applied to the ball in every level once we started creating other levels e.g. dying in level 2 opened level one again, so we found in blueprint that you could get the current level and open it and changed it to that
  • We made it so that whenever you go below a certain height it would reload level one, however, after adding more levels we had to get the current level and reload the level that we got.

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