Tuesday, 29 March 2016

Week 8

  • We made the ball open a specific level, the first level again when the player dies, however, we realised that this applied to the ball in every level once we started creating other levels e.g. dying in level 2 opened level one again, so we found in blueprint that you could get the current level and open it and changed it to that
  • We made it so that whenever you go below a certain height it would reload level one, however, after adding more levels we had to get the current level and reload the level that we got.

Tuesday, 15 March 2016

Week 6


  • We we’re struggling to create zelda style crates where they can’t rotate and moved a fixed distance.
  • We were able to code objects that move a fixed distance over time and then return to their starting position.
  • After some difficulty we got a scoreboard working.

Tuesday, 1 March 2016

Week 4


  • We we’re able to create coloured keys you can collect to open coloured doors, we also figured out how to get the amount of coloured keys you have displaying on a scoreboard.
  • We managed to create a portal object for going to the next level.
  • Originally we set a spawn point at the start of a level so that when you die you restart the level but keep your score and keys, this caused problems when players could get a key but be stuck but of restarting the level they’d kill themselves and keep the key so we changed it to when you die the level is completely restarted.