- We created moving black blocks that kill the player on colliding with them so they must be avoided.
- We added in a moving wall that pushes you off the edge.
- Players could simply go behind the wall after it passes by and have no risk of it pushing them off the edge, we combated this by increasing the walls width massively so that players can’t go behind it
- We added a moving coloured door that can be opened when a key is collected of that colour in exchange for consuming the key we matched this doors width with the moving walls’
- Players figured out a secret shortcut where players were able to jump to a gap that was meant to be walled off in order to get a key early that you were supposed to get from completing a puzzle rendering the level to be finished immediately with barely any challenge.
Tuesday, 12 April 2016
Week 10
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