Tuesday, 16 February 2016
Week 2
We decided to scrap our original level presented in the design class as there were too many problems with it. Firstly, we couldn’t limit wall jumping so that it works once on only one side of a wall once meaning that players could just spam jump on one wall and climb it easily. The level itself didn’t have any specific goal rendering it a sandbox rather than a challenge. Most changes we would want to add would cause us to have to reverse engineer the code and figure out where and how we could change something so building it from scratch would make it easier to understand.
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